JAN 17, 2014  ·  1 MIN READ

Solving gamer rage with an TinyDuino based system

Visual Designer Samuel Matson of Seattle has created the Immersion project, integrating a TinyDuino with Bluetooth TinyShield to into a headset to monitor the heart rate in gamers under high pressure situations. The heart rate data is sent real time to the gaming PC where it is displayed in the game, and he’s even created his own game using the Unity game engine that varies the AI and gaming difficulty based on the user’s heart rate.

K Ken BurnsTinyCircuits
Solving gamer rage with an TinyDuino based system // TINYCIRCUITS
FIG.1 — Shot on the bench, no filters.

Visual Designer Samuel Matson of Seattle has created the Immersion project, integrating a TinyDuino with Bluetooth TinyShield to into a headset to monitor the heart rate in gamers under high pressure situations. The heart rate data is sent real time to the gaming PC where it is displayed in the game, and he’s even created his own game using the Unity game engine that varies the AI and gaming difficulty based on the user’s heart rate.

Check out the details on Sam’s blog at:

https://www.samuelmatson.com/project-immersion

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Ken Burns

We design and build tiny electronics in Akron, Ohio — and write about how they come together.

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